Friday, April 12, 2013

Rescue David Archer!

Dr. Archer says he can unhook the VI by hitting three switches. He's got the one, but he's making us hit the other two. The turd.

All right, then, let's go on and travel to Vulcan station through the field the DLC gives us:

 photo ove25_zps29609706.png

WELL? It does. Earthbound 64 would have looked just like Project Overlord, you lie to me and tell me I'm wrong. PS, years later I am still bitter about Earthbound 64, because I bought a Nintendo 64 for that shit. Nintendo got lucky that Ocarina of Time was amazing, that's all I'm saying.

We're traveling to Happy Happy Village Vulcan station in the hammerhead, Mass Effect 2's answer to the mako.

 photo ove26_zpscb3e0a28.png

It's a hover car thing that drives LEAGUES better than the mako. The hammerhead gets a lot of shit because it's part of a seperate DLC pack, and one of the hammerhead missions is next to impossible. I'd still rather drive the hammerhead than the mako.

 photo ove27_zps6bb9793e.png

Oh I'm going to ride the fuck out of that joke, y'all just sit back and enjoy.

Vulcan station isn't anything special. You do pilot the hammerhead over these lava rocks, that's kind of neat.

 photo ove28_zps09726a7b.png

Except for when they break up and disappear like it's a Mario platformer or some shit.

 photo ove29_zpsc5edd587.png

Next comes Prometheus station, which is guarded by a big ass geth turret.

 photo ove30_zpsf1b5f1f1.png

 photo ove31_zps792afbd3.png

Wet, gross, dilapidated ... does that sound familiar?

 photo ove32_zps0974ae3f.png

Moving on, pulling the switches in Vulcan and Prometheus stations grant us access to Atlas station, where David Archer is held. Let's get in this elevator that looks totally safe!

 photo ove33_zps39fb4771.png

 photo ove34_zpsf19fbb54.png

After a few waves of geth, Shep and crew come to a console that can shut the VI down.

 photo ove35_zps77dffdf7.png

 photo ove36_zps96d0ad50.png

... buuuuuuuut it's easy to forget that Shepard not only has her mind fucked up from a Prothean beacon (hey, who remembers that plot point?), but she's full of cybernetic reaper parts keeping her alive after that whole dying thing. It's, like, nothing for the VI to just jump her.

The game flips, then, to a digitized view of the world. It is amazing. Here, let me shit it down my leg for you.

 photo ove37_zpsa93399f1.png

... you know, my special effects budget is like zero whole dollars, so.

As Shepard makes her way through the facility, she can hear the VI clearly now.

 photo ove38_zps4dee3e8f.png

She can also see David Archer's memories. There's really only one relevant to our interests.

 photo ove39_zps9c77318d.png

 photo ove40_zpsaf523e0b.png

... that's .... that's supposed to be geth noises.

... yeah, so, uh, apparently David Archer can just make geth noises. Apparently this is an autism symptom now. REALLY now, Bioware?

 photo ove41_zpsd2669d1a.png

But, thankfully, we can find David Archer, and --

 photo ove49_zps24e89bc3.png

WHAT

The game flips to a boss fight. Once that's over, the VI lets Shepard go.

 photo ove42_zpsfd6daa05.png

You all are actually, for once, benefiting from my shitty art. The real David Archer hooked up to the geth? Is disturbing. Don't google it.

 photo ove43_zpsffe99aec.png

 photo ove44_zps173422be.png

 photo ove45_zps1a6e2575.png

Uh, yeah, so, you get a paragon/renegade choice here. You can leave David hooked up to the geth, but why? I've never heard of anyone actually doing it. I've heard plenty of people tell me, "Yeah, I played total and complete 100% renegade, except for Overlord."

So, let's all take the paragon --

 photo ove46_zpse0bf3efa.png

okay that is rad as hell

 photo ove47_zpsc6c3bc7d.png

Hey! Grissom Academy! We all know that place!

So ends Project Overlord. You're left to imagine the unhooking and recovery of David Archer, but you totally know everyone was excellent to him back on the Normandy. Here, let us envision it, using the magic of MSPaint.

 photo ove48_zps9527d4e4.png

NEXT TIME: Let us help an old friend.

Yeah, that one.

No comments:

Post a Comment