All right, then, let's go on and travel to Vulcan station through the field the DLC gives us:
WELL? It does. Earthbound 64 would have looked just like Project Overlord, you lie to me and tell me I'm wrong. PS, years later I am still bitter about Earthbound 64, because I bought a Nintendo 64 for that shit. Nintendo got lucky that Ocarina of Time was amazing, that's all I'm saying.
We're traveling to Happy Happy Village Vulcan station in the hammerhead, Mass Effect 2's answer to the mako.
It's a hover car thing that drives LEAGUES better than the mako. The hammerhead gets a lot of shit because it's part of a seperate DLC pack, and one of the hammerhead missions is next to impossible. I'd still rather drive the hammerhead than the mako.
Oh I'm going to ride the fuck out of that joke, y'all just sit back and enjoy.
Vulcan station isn't anything special. You do pilot the hammerhead over these lava rocks, that's kind of neat.
Except for when they break up and disappear like it's a Mario platformer or some shit.
Next comes Prometheus station, which is guarded by a big ass geth turret.
Wet, gross, dilapidated ... does that sound familiar?
Moving on, pulling the switches in Vulcan and Prometheus stations grant us access to Atlas station, where David Archer is held. Let's get in this elevator that looks totally safe!
After a few waves of geth, Shep and crew come to a console that can shut the VI down.
... buuuuuuuut it's easy to forget that Shepard not only has her mind fucked up from a Prothean beacon (hey, who remembers that plot point?), but she's full of cybernetic reaper parts keeping her alive after that whole dying thing. It's, like, nothing for the VI to just jump her.
The game flips, then, to a digitized view of the world. It is amazing. Here, let me shit it down my leg for you.
... you know, my special effects budget is like zero whole dollars, so.
As Shepard makes her way through the facility, she can hear the VI clearly now.
She can also see David Archer's memories. There's really only one relevant to our interests.
... that's .... that's supposed to be geth noises.
... yeah, so, uh, apparently David Archer can just make geth noises. Apparently this is an autism symptom now. REALLY now, Bioware?
But, thankfully, we can find David Archer, and --
WHAT
The game flips to a boss fight. Once that's over, the VI lets Shepard go.
You all are actually, for once, benefiting from my shitty art. The real David Archer hooked up to the geth? Is disturbing. Don't google it.
Uh, yeah, so, you get a paragon/renegade choice here. You can leave David hooked up to the geth, but why? I've never heard of anyone actually doing it. I've heard plenty of people tell me, "Yeah, I played total and complete 100% renegade, except for Overlord."
So, let's all take the paragon --
okay that is rad as hell
Hey! Grissom Academy! We all know that place!
So ends Project Overlord. You're left to imagine the unhooking and recovery of David Archer, but you totally know everyone was excellent to him back on the Normandy. Here, let us envision it, using the magic of MSPaint.
NEXT TIME: Let us help an old friend.
Yeah, that one.
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