Wednesday, December 5, 2012

The Collector's Ship: No, Really, This Can't Get Much Worse

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Okay, so when we last left everyone, EDI had attempted to connect to the collector's ship, but found some kind of trap and wound up disconnected.

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And sure, she can reconnect, but she needs time, and also Harbinger just rolled up, so we're currently dealing with that.

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Life is pretty rad.

EDI can't help us out with the collectors AND connect to the ship, because apparently in the fucking future they still have Out of Memory errors. It's a fucking star ship built by the richest organization in the galaxy, but noooo, an extra gig memory stick, that's too much.

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Luckily, EDI gets herself reestablished again.

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Hooray! That's what we came for! Surely this won't get any more --

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... hmm?

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AWW HELL.

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Miranda lays in the floor and has kittens if you bring her on this mission, it's pretty great. Jacob might too, but let's be honest, no one ever brings Jacob anywhere.

But, no, that's where we are in the plot: more or less, Brother Tim revived Shepard and tried to get her killed again. He's got reasons, and we'll talk about them later, I promise, but we need to stay that again: Brother Tim revived Shepard and tried to get her killed again. You'll start to quickly see that Cerberus has more resources than common sense.

Just then, Joker calls.

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I mean, seriously, The Illusive Man, what if Shepard ate it a second time? Do you think maybe this time it would only take eighteen months because you've got practice or some shit? What do you do in the meantime, just let collectors capture all the humans? Maybe you oughta protect your investments, dog, that's all I'm sayin'.

Never mind the fact that he's an asshat, Shep and crew have to get the hell out before Shepard gets killed. Again. I mean, she's got practice dying and all, but still.

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To slow you up, the game throws plenty of collectors at you, and of course, where there are collectors, there is Harbinger.

I always deal with him like any vanguard does.

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Fuckin' love vanguard.

Right at the exit, the collectors unleash a praetorian on the crew. Now, this time when I played through, I just got out the collector's particle beam gun and dispensed of his ass in like 90 seconds, but the first time? I wasn't so smart. After five or ten deaths, I devised a very vanguard strategy that I'm still to this day proud of.

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See, I'd just sit and take pot shots at him from across the map. But when he comes up close and personal?

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I'd charge across the map at a random collector drone, beat the teeth out of the fucker, and enjoy the fact that the praetorian couldn't corner fast enough to come get me.

See, that's important to remember in multiplayer, too, vanguards need to use their extreme mobility to their advantage. But multiplayer's another topic.

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Did anyone else notice I forgot Shepard's helmet? I don't want to go back and fix it, it would make the already shitty art even more jacked up. Just ... I don't care, she can breathe because of mass effects now.

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Just kidding! No one will ever use the mass effect core for any reason! Because there is none. Because there are no mass effects.

NEXT TIME: Brother Tim's got some 'splainin.

1 comment:

  1. There are some mass effects. The mass relays have them, or use them, or ARE them . . . something like that. Also the guns and shields have them. Use them. Are them. I dunno. Check the codex for that. There are mass effects in Mass Effect somewhere.

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